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We make games you can play in one click

Kryvazel is an independent game team. We design, draw and code small, replayable browser games that load instantly on any device.

Who we are

Kryvazel is a small team of developers and designers who love arcade games — the kind you can pick up in a coffee break and still be thinking about at night. We build everything for the open web, so our games run on a laptop, a tablet or a phone without app stores, installers or accounts.

Why Abyssal Drift

Most fishing games are about waiting: cast, wait for a bite, pull. We wanted the opposite. In Abyssal Drift the hook never stops moving. On the way down you are dodging at full speed; on the way up you are bouncing from fish to fish, reading the ricochet and managing line tension so you don't lose everything in one greedy moment.

That tension between risk and reward is the heart of the game. Do you keep hooking fish for a bigger payout, or release a sardine to make sure the giant squid reaches the surface? Every run asks that question a dozen times.

What we believe

  • Respect for players' time. A run of Abyssal Drift takes under a minute. You can stop whenever you want and your progress is kept.
  • Fair progression. Everything in our games is earned by playing. There are no purchases, no pay-to-win upgrades and no loot boxes. Virtual coins have no real-world value.
  • Privacy first. We don't ask for your name or email to play. Save data stays in your browser, and advertising cookies are only used if you give consent. Read our Privacy Policy for details.
  • Accessible and light. Our games are built with plain web technologies — HTML, SVG, CSS and JavaScript — so they load fast even on modest devices and slow connections.
  • Suitable for everyone. Our games are non-violent, contain no chat and no user-generated content, and are designed to be enjoyed by all ages.

How we build

Abyssal Drift is rendered entirely with DOM and SVG elements animated through CSS transforms, with a hand-written physics step for the hook, the ricochets and the dangling catch. All fish, the boat and the ocean were drawn as vector art, so the game stays sharp on any screen size. Sound effects are synthesised live in the browser, which keeps the whole game in a single lightweight file.

What's next

We keep tuning Abyssal Drift based on player feedback and are prototyping new browser games in the same spirit: short sessions, readable physics and fair progression. If you have an idea, a bug report or just a high score to brag about, we'd love to hear it.

Want to get in touch? Write to [email protected] or use the contact page.